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1987-07-17
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ΘÖRules for playing PC PENTE v1.00 - Copyright (C) 1987, by Edwin Alexander.
All rights reserved.
OVERVIEW
There are basically two ways to win a game of PC PENTE: (1) Manage to
get five pieces in a row of one shape, or (2) Manage to capture five pairs of
your opponent's pieces.
At the start of the game, the first player places his piece on the center
point. The second player then places his piece and the process continues until
one of the two criteria for winning is met.
CAPTURES
Two pieces of the same shape adjacent to each each other are subject to
capture if they can be surrounded by two pieces of the opponent's shape, that
is, if one of the opponent's pieces is already next to the two adjacent pieces
and he places another piece on the other side of the adjacent pieces, sur-
rounding them. Captures can be made vertically, horizontally and diagonally,
and multiple captures can be made in the same move so long as they can be made
through the placement of only one piece. Thus, for a multiple capture to occur
the piece to be placed on the board would have to be common to two pairs of the
opponent's adjacent pieces.
Press any key to continue.$Rules for playing PC PENTE v1.00 - page 2.
DEFINITION OF "OPEN" AND PENTE ETIQUETTE
When three pieces of the same shape are in a row, horizontally, vert-
ically or diagonally, and an opponent's piece is not on one or both sides,
those three adjacent pieces are called an "open three". Furthermore, when
four pieces of the same shape are in a row similar to what is described above,
they are referred to as an "open four". Since an open four has a space open on
both sides, winning the game is inevitable unless the opponent can capture a
pair that partially makes up the open four.
Obviously, after the game has been going on for some time, there is a
great possibility to miss something crucial. Thus began the notion of PENTE
etiquette. When an open three or open four is on the board, it is customary,
but not mandatory, to say "open three" or "open four". The idea is to win be-
cause of superior strategy, not because of your opponent's oversight.
One more note on the definition of "open". It is not necessary for
the three or four pieces to be adjacent for an open three or open four to
exist; rather, if the pieces are capable of forming an open four or five "as
is", and there are no opponent's pieces between these pieces, the pieces form
an open three or open four.
Press any key to continue.
$Rules for playing PC PENTE v1.00 - page 3.
ENDING STATEMENT
This outline just briefly touches on the true nature of PC PENTE. To gain
more insight into the strategy of the game and to perhaps decipher this cryptic
description I have given, I suggest you look in a PENTE rulebook or, perhaps,
buy a PENTE strategy book from a bookstore. I apologize for having no graphic
illustrations for examples, but as this was written in assembler I cannot use
graphics unless I create some monumental code.
I certainly hope that you, the user, found these instructions to be of
some help - possibly even more so.
Press any key to exit.
$Φ, ║┤ ═!┤═!Φ ║╕┤ ═!┤═!Φ ║┤ ═!┤═!Φ ═ 3╔║OUS╖╕ ═[]├